Hi, I'm Ben Cohen.

I’m an award-winning Producer, Technical Artist, and Game Developer with a passion for blending technical expertise and creative vision to craft immersive, captivating experiences.



Reverex Logo

Role: Producer & Lead Artist

The Director's cut of the original, award-winning game.

Reverex Logo

Role: Lead 3D Artist

A game of Cat and Mouse with an Alien.

Vocal Reality Logo

Role: Principal Developer

A VR App for Individuals with Selective Mutism, Social Anxiety and Related Conditions.

Reverex Logo

Role: Technical Artist

Journey through the mind.

Character Sculpts

A few renditions of some of my favorite characters in 3D.

We've Just Begun To Dream...

There's a lot more on the horizon! Check back soon for more Information!

Reverex Logo

Want to talk to me about a project? Inquire about a service? Let's talk! Send me a message through the form below or use any of my social links!



©2025 Benjamin Cohen. All Rights ReservedDeveloped in Scenic Richmond Hill, Ontario.

About Me

Hi!I’m Benjamin Cohen, an Award-Winning Game Developer, Producer, and Technical Artist passionate about storytelling through interactive experiences.My notable projects include REVEREX, which won 3rd place for innovating technology at the Level Up Student Showcase, and REVEREX: DX, a Steam-released remake of the original REVEREX. As CEO of Invisible Seams Studios, I also led the creation of Vocal Reality, a VR app designed to support individuals with Selective Mutism through immersive 360-degree experiences.I'm proficient in Unreal Engine, Unity, Blender, Substance Suite, Adobe Suite, and Davinci Resolve, crafting everything from 3D assets to interactive experiences and visual effects.My ultimate goal is to become a Disney Imagineer, and I’m driven by a passion for creativity, technical innovation, and helping others reach their potential.When I’m not working, I enjoy playing video games, 3D sculpting, and exploring the Disney Parks.Thanks for visiting my site!

- Ben Cohen

©2025 Benjamin Cohen. All Rights ReservedDeveloped in Scenic Richmond Hill, Ontario.

Reverex Logo

Produced By
Key Stats

Role: Producer and Lead ArtistTimeline: 4 Months
Team Size: 10
Players: ~30,000

Tools & Tech
  • Project Leadership: Streamlined cross-departmental workflows and milestone tracking using HacknPlan, ensuring on-time delivery and cohesive project execution.

  • Stakeholder Collaboration: Managed direct communication with stakeholders, facilitating milestone meetings and effectively communicating project developments, risks, and successes to ensure alignment.

  • Creative Oversight: Delivered comprehensive art direction and approvals, overseeing the creation of a 100+ 3D asset library, shaders, VFX, and textures to ensure visual cohesion and quality.

  • Technical Art Innovation: Implemented Gaussian Splats into Unity Engine using Postshot and a customized plugin by Colin Doubrough and Cole Bereskin, marking the first game on Steam to achieve this milestone.

  • End-to-End Publishing & Community Relations: Managed all aspects of publishing, including uploading builds to Steam, crafting professional patch notes, and engaging with the community via Discord. Showcased the game at events and delivered clear product roadmaps to keep players informed and involved.

Tools & Tech
Tools & Tech
Tools & Tech

REVEREX: DX is the expansion and Steam release of the award-winning game, REVEREX.The scientists at the Zlyodomov Biomedical Manufacture Concern (ZBMC) think they’ve created a device which can pull people out of comas: the REVEREX. As their top technicians, its up to you and a friend to operate the machine through it’s maiden voyage, ensuring the stability of your patient’s mind and body through the entire ordeal.Navigate stages rife with unusual geometry, shifting gravity, and strange visuals. Complete challenging maintenance tasks to make traversal easier. Get out again before the dream world, or your patient, are destabilized for good.

Tools & Tech
  • Unity

  • Blender

  • Substance Painter

  • Substance Designer

  • Postshot

  • Davinci Resolve

  • Photoshop

  • HacknPlan

  • Github

  • Steamworks SDK

©2025 Benjamin Cohen. All Rights ReservedDeveloped in Scenic Richmond Hill, Ontario.

Green Thing Logo

Produced By
Key Stats

Project Type: Game
Platform: PC
Engine: Unity
Timeline: 10 Months
Team Headcount: 13
Role: Lead 3D Artist

Tools & Tech

Tools & Tech

Green Thing from the Planet Jupiter is a fast-paced two-player competitive chase game where players take on the roles of Cannoli, a crafty housecat, and Green Thing, a stranded alien engineer. Cartoonish chaos meets strategic gameplay as Green Thing scavenges parts from around the house to repair his UFO while avoiding Cannoli and his traps.Collect all the parts as Green Thing, or stop him as Cannoli before his owner Zia Nina gets back home!

Tools & Tech
  • Project Leadership: Streamlined cross-departmental workflows and milestone tracking using HacknPlan, ensuring on-time delivery and cohesive project execution.

  • Creative Oversight: Delivered comprehensive art direction and approvals, overseeing the creation of 150+ 3D assets, shaders, VFX, and textures to ensure visual cohesion and quality. Established a stylized rendering and content creation pipeline for cartoon visuals in Unity Engine.

  • Full-Cycle Character Development: Sculpted, retopologized, textured, and rigged Cannoli the Cat (design by Chris Spiteri), and delivered all animation work, bringing the character to life with personality and fluid motion.

  • End-to-End Publishing & Community Relations: Managed all aspects of publishing, including uploading builds to Steam, crafting professional patch notes, and engaging with the community via Discord. Showcased the game at events, including a feature at the February 2025 Steam Next Fest, and delivered clear product roadmaps to keep players informed and involved.

Tools & Tech
  • Unity

  • Blender

  • Substance Painter

  • Substance Designer

  • TopoGun 3

  • Davinci Resolve

  • Photoshop

  • HacknPlan

  • Github

  • Steamworks SDK

©2025 Benjamin Cohen. All Rights ReservedDeveloped in Scenic Richmond Hill, Ontario.